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2005.04.25 / Project

World Games for a General Economy of Information and Energy
Bringing desert syntrophy into city entropy.
Ed Keller Studio / Columbia University GSAPP

 
World Games for a General Economy of Information and Energy
World Games for a General Economy of Information and Energy
World Games for a General Economy of Information and Energy
World Games for a General Economy of Information and Energy
World Games for a General Economy of Information and Energy
World Games for a General Economy of Information and Energy
World Games for a General Economy of Information and Energy

"The factors of mediation and migration Appadurai discusses in his Modernity at Large parallel Foucault's description of the great variables of the post-modern and post-industrial world 'speed, territory, and communication.' These variables are not inherently part of a previous paradigm's vision of what an architect manages in his/her practice; however, in our current paradigm, shifts in technology, the sciences, global culture, politics and communication are indeed all vectors for a redefinition of what an architect or urban designer does, and in fact all these disciplines partake in the realms of mediation and migration - in the realms of 'speed, territory, and communication.' Architecture, when challenged by a broader model of a general economy, is forced to grow and develop new models and maps which can compass the 'invisible conspiracies' that theorists like Jameson have suggested we live surrounded by in today's inescapably geopolitical world. The 'World Games' studio developed infrastructure, urban games, buildings, and new city morphologies within the model of an inclusive general economy. Students considered the ways that energy and information are stored in the landscapes of the world-cities, highways, airports, deserts - and inflect the paths along which they flow, to produce new systems of organization in the city" - Ed Keller

 

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